========================================================================
using UnityEngine;using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public float moveSpeed = 10f;
public float turnSpeed = 50f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
}
========================================================================
using UnityEngine;
public class NewBehaviourScript1 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Rotate the object around its local X axis at 1 degree
transform.Rotate(10*Vector3.right * Time.deltaTime);
transform.Rotate(Vector3.up * Time.deltaTime,
Space.World);
}
}