2016年10月14日 星期五










C#
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倒數計時




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using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Globalization; public class countdown : MonoBehaviour { public Text mytext; private float myTime = 0f; private bool isFinish=false; // Use this for initialization void Start () { myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat); } // Update is called once per frame void Update () { if(myTime>0f) { myTime-=Time.deltaTime; int myNumber=(int)myTime; mytext.text=myNumber.ToString(); } else { if (!isFinish) { print ("time out"); mytext.text = "0"; isFinish = true; } } } }

2016年10月7日 星期五

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;



}
}